One of the most-maligned, most exaggerated archetypes of all times is Draw-Go. Believed to be nothing more than a pile of counterspells and a couple of win conditions, and difficult to play, the truth is much simpler. It’s an archetype that rewards format knowledge, patience, and commitment to concept. Similar to Red Aggro decks, you’re actually frequently operating with worse cards than your opponents, and trying to dictate the terms of engagement to your opponent. We’ll be looking at it as I share my list for Standard this week!
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