This week on Drafting Archetypes, Magic: The Gathering Pro Sam Black talks about how he believes you can draft Green White in #MTGKHM to success. With plenty of strong uncommon, and multiple strategies GW could be you key to success in this draft format.
Grixis, the home of villains, desolation, and an endless desire to make opponents miserable! Nicol Bolas has defined this color combo from a flavor and gameplay perspective, but when it’s focused, and not trying too hard to cover every base, it’s actually quite an efficient machine. The name of the game is resource control!
While somewhat compelling in the lore, Esper honestly doesn’t have any sort of history as a competitive juggernaut. Instead, it’s much more prominent as a metagame deck, built around the best interactive elements for the field. We’re playing not to lose on this week’s trip down the Homeward Path!