Homeward Path 131: Play or Draw Pt2 – Proactive Perspective

There’s no bigger difference between win rates than with a proactive deck on the play or draw. Today we explore the difference in gameplay between those roles through their lens, trying to maximize our ability to sieze the initiative.

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Homeward Path 130: Play or Draw Pt 1 – Fundamentals

Being on the Play or Draw first in a given game of Magic can have a massive impact on how your overall games go. Instead of discussing which one we’d like to be, I wanted to make a series to focus on the fundamental gameplay aspects of each position, as each one wants to leverage a different resource, and plays the game from a different mindset.

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Homeward Path 129: Complex Problems, Simple Solutions

It’s easy to make mistakes in Magic, from deckbuilding to gameplay, but our goal in any matchup needs to be clear: Keep things as simple as possible for us, and complex as possible for the opponent!

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Homeward Path 128: Treasury Department

Treasures are a relatively new mechanic, but that hasn’t stopped Wizards from really flexing their design muscles with just how to use them! Let’s look at all the different things Treasures bring to the table!

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Homeward Path 127: Let’s NOT Do the Time Warp Again

Taking extra turns feels like a cool mechanic that’s perfect for Standard. I’m telling you from experience: We don’t need to keep printing generic, splashable Time Walks, as they just don’t lead to positive gameplay experiences.

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