Homeward Path 60: The Problem With Plains

 

Magic is a game experienced in many different ways, but one way that hasn’t led to much in the way of competitive success involves the Basic Plains. This week, we’re tackling what makes it so miserable to play White as a base color, from its lack of identity, to its overall weaker card quality. Then, we’ll look at how we best use what tools the color has to offer.

 

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